• supersquirrel@sopuli.xyz
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    2 days ago

    Meh Soldak Studios has utterly schooled this fool at bringing interesting depth and richness to ARPGs without betraying or losing focus of the core gameplay loop and I doubt he has ever even heard of Soldak or any of their games

    Din’s Legacy

    https://store.steampowered.com/app/911550/Dins_Legacy/?curator_clanid=33045705

    Zombasite

    https://store.steampowered.com/app/408960/Zombasite/?curator_clanid=33045705

    Drox Operative 2

    https://store.steampowered.com/app/1305310/Drox_Operative_2/?curator_clanid=33045705

  • jjjalljs@ttrpg.network
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    5 days ago

    The original Diablo I remember being more thoughtful and slower paced. I liked it. Diablo3 turned into just a brainless light show without much tactics. Less rewarding.

    • ilovededyoupiggy@sh.itjust.works
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      5 days ago

      I’m two evenings into a D1 (DevilutionX) single player story run though. Can confirm. Definitely much slower and more deliberate, and not just because they hadn’t invented running yet. Nothing respawns, the world is fixed from the start, so everything is a limited resource. Do I really need to buy this sword now or should I try to hold out for something to drop? Much more strategic gameplay… Slow forward exploration, hiding behind doors and corners letting monsters come to you one by one, stuff like that.

      In the later games I’d just whirlwind through everything (spin2win, baby!) and hope for the best. If I need more gold or whatever I can always just save and exit and come back in and run through the area one more time. Definitely not doing that here. Every choice matters, so slow down and make it count.

  • tal@lemmy.today
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    5 days ago

    Brevik explains that the hordes of enemies take away the personal nature of the ARPG journey. While the enemy count of the original Diablo games were high for their time, the modern takes on the genre have taken the wrong lesson from those originals.

    I have to say that that’s a bit of a turn-off for me in roguelikes, too. Like, mowing through hordes of “explosive breeders” – a property that Moria and some child roguelikes, like Angband, had on some enemies – is mind-numbing.

  • Björn Tantau@swg-empire.de
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    5 days ago

    David “don’t make Diablo real-time” Brevik?

    I mean, I agree with him on Diablo 3 and 4. But perhaps he’s not the best authority.

    • pimento64@sopuli.xyz
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      5 days ago

      What are you talking about? He was opposed making Diablo real-time, but he personally implemented real-time combat and tried it out, and then changed his mind. It’s not fair to say “perhaps he’s not the best authority” when is the one who actually made the change from it being fantasy X-COM to a real-time ARPG, and did it using the platinum standard of the fair shake.