This post attempts to frame opposition to DEI as opposition to the literal meanings of the words rather than the policies built around them. That’s a false dilemma. One can oppose DEI initiatives that sacrifice meritocracy and individual achievement without rejecting the values of diversity, equity, and inclusion in their purest forms. A system that prioritizes individual ability, effort, and competence over group identity is the foundation of real progress and innovation.
We need to be fighting nepotism, not implementing DEI policies that replace one form of favoritism with another. Nepotism undermines meritocracy by prioritizing personal connections over competence, but DEI hiring, when based on demographic factors rather than qualifications, does the same by shifting the bias to identity. The goal should be a system that rewards individual ability, effort, and achievement—ensuring opportunities are earned, not granted based on who you know or what group you belong to. True fairness comes from eliminating favoritism altogether, not redistributing it.
It seems we are forgetting the folly of the greater good.
That being said, everything I’ve read about companies that implement DEI—aside from some questionable journalism in the gaming industry—suggests that they are actually about 27% to 30% more profitable than those that don’t.
I just don’t like this post in general; it seems like one large logical fallacy.
It was an example of “DEI first, story second”. The games that failed wouldn’t be saved by adding DEI. The games that did well was also not because of DEI.
This post attempts to frame opposition to DEI as opposition to the literal meanings of the words rather than the policies built around them. That’s a false dilemma. One can oppose DEI initiatives that sacrifice meritocracy and individual achievement without rejecting the values of diversity, equity, and inclusion in their purest forms. A system that prioritizes individual ability, effort, and competence over group identity is the foundation of real progress and innovation.
We need to be fighting nepotism, not implementing DEI policies that replace one form of favoritism with another. Nepotism undermines meritocracy by prioritizing personal connections over competence, but DEI hiring, when based on demographic factors rather than qualifications, does the same by shifting the bias to identity. The goal should be a system that rewards individual ability, effort, and achievement—ensuring opportunities are earned, not granted based on who you know or what group you belong to. True fairness comes from eliminating favoritism altogether, not redistributing it.
It seems we are forgetting the folly of the greater good.
That being said, everything I’ve read about companies that implement DEI—aside from some questionable journalism in the gaming industry—suggests that they are actually about 27% to 30% more profitable than those that don’t.
I just don’t like this post in general; it seems like one large logical fallacy.
Especially true in gaming. Look at Concord or DA Veilguard.
Are we just going to ignore games that did well and have DEI. What about all the games without DEI that failed. Your logic is flawed.
It was an example of “DEI first, story second”. The games that failed wouldn’t be saved by adding DEI. The games that did well was also not because of DEI.
Unless you have proof that’s an assumption. Because it can also be said that the DEI games that failed did so because they were bad games, not DEI.
To be honest, I don’t think there is proof for either, so let’s agree to disagree :)