When I saw the reveal trailer and the joycons were sliding around on their sides I didn’t even recognise that they were implying mouse-mode until people in the comments started losing their minds.
All I could think was “my massive hands are never going to be able to use that joycon as a mouse comfortably”. This patent does not make me feel any more confident that j won’t have constant hand cramps with this thing.
Me too, I just can’t imagine a comfortable way to hold it as a mouse and better yet, didn’t even notice the mouse sensors until watching it a third time after seeing all the people talking about it!
I was convinced it was just Nintendo implying the new shoulder button attachment would be called “skates” or something
Sliding joycons against a flat surface? Cannot wait for it to come out they intentionally made them so piss poor that after a few times doing it, your joycon breaks and you need to get an official new one in order to use that feature, which will probably be shamelessly required to use an important feature in some place like their shitty store.
I, for one, can’t wait until my joycon is so scuffed from vigorously rubbing it on a flat surface that it doesn’t properly insert into the console. Maybe I’m assuming too much, but why would I give Nintendo the benefit of the doubt here?
Every time Nintendo adds a weird gimmick to a new system, I say, “no one will use that,” and every time, I am wrong.
The NES had an expansion port on the bottom.
The SNES also had an expansion port.
The virtual boy…existed.
The N64 had an expansion port, a ram upgrade, and a controller memory pack.
The gamecube had an expansion port, and a handle.
The Wiimote has a speaker inside, that only 1 game ever used (that I played).
The WiiU had the WiiU gamepad.
The Switch had the IR sensor, and HD rumble.
The Famicom had a modem with online shopping and horse race gambling. It also had a floppy disk module with a ram adapter that also added an extra audio channel. Zelda 1 and 2 debuted on this. It also had 3D goggles, the predecessor to the Virtual Boy. It also had an entire keyboard that plugged in, and a cartridge packed with sprites, tiles, sound effects, and example code you could hack up and save to another add-on: a cassette tape recorder that saved your game projects encoded in audio.
The Super Famicom had a radio receiver that clicked onto the bottom that downloaded new games from space.
The Game Boy had an entire cartridge pin for audio passthrough so future tech built into cartridges could preprocess sound and send it straight to output.
The N64 also had a floppy-disk loading module.
The GameCube had a module that plays DMG, GBC, and GBA games (but more importantly turns the GameCube into an actual cube).You must’ve only played 1 wii game because pretty much every game used that speaker
The gamecube had an expansion port
Three ports, actually. One for network, one for the GBA player, and one that wasn’t used as far as I can recall.
and a handle.
Do they HAVE to draw hands so bad on patent applications? I mean like on every one I’ve ever seen.
It’s super hard to draw hands even for people that normally draw anatomical figures, and these are likely drawn by engineers that are used to drawing machines. At least they don’t have 16 fingers. 🤷🏻♂️
This is most probably a stylized projection of a 3D model.
Any word yet on what the joystick tech will be? Mouse operation is all very interesting but drift is my main concern for the new joycons.
I haven’t seen anything official, but rumors are suggesting Hall Effect joysticks.
Any word on the screen? Would be sad if it wasn’t OLED but it wouldn’t surprise me if they wanted to cut cost for the base model.
It’s actually just leftover 3DS screens.
Stereoscopic 3D would be awesome. I loved it on the 3DS.
TOTK makes me wish 3D TVs caught on.
I mean the latest version of the Switch 1 went OLED. It’d be weird if v2 downgraded from that.
V2 switch was LCD just like V1 with no physically obvious changes. Only the OLED model was OLED