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An almost 30 Software Dev that enjoys gaming, woodworking, electronics and plenty of other hobbies. Too many hobbies.
You can give me a private message on here right?
They’d have to really make a fantastic story to get me into anything sequel related. Only era of star wars I couldn’t care less about. I love the prequels and everything between 6 and 7 too (The OG trilogy isn’t even my favourite set of films). But once 7 comes around… Snore
Ahh, having a quick look around looks like I may have followed a corne build guide but just made sure I had choc stuff instead. (Don’t think there was an actual choc variant of the corne at the time).
I bought all of my parts here: https://mechboards.co.uk/
The machine pin socket was to hotswap the controller whilst also giving storage for the battery underneath. I think I followed a YouTube guide for that one. It’s not something you need to do though. If you are thinking of that and can’t find the video yourself I’ll try and look around for you.
But yeah if you give me an address I’ll try and see how much the postage will cost for you, and I’ll try and find where I’ve put them too. So don’t buy any of the extra parts until you know for certain I’ve sent pcbs your way. Just in case I don’t find them. Slim chance, but you never know.
There should be a parts list on that GitHub. You’d need two microcontrollers, two batteries, all of the switches and keycaps you want a bunch of resisters and hot swap sockets if you want hotswappable switches.
The keyboard is a modification of the corne so if you can’t find a tutorial on this one specifically I’d you want to watch a video, a corne one would suffice.
I code with mine on a daily basis with work. Best change i ever made for ergonomics and reducing RSI.
Thumb clusters so come in clutch like. Whenever I see a birthday Hertford I just think about the massive waste of space the space bar is on them.
For escape and whatnot I use combos so pressing the two leftmost keys on the top row at the same time press escape. The ones below that, tab, and below that ctrl etc. and i make modifiers like control and shift one shots if I don’t hold them down to help reduce RSI even further and so it’s easy to hit keys that they may be “covering up” as a combo.
Sorry commented on a different comment down in this thread with the answer, but for other people to see it easier:
It’s called a chocofi https://github.com/pashutk/chocofi
It’s based on a corne. I’ve got a bunch of bare pcbs available still if you want some, will just have to pay postage, I’m not really going to be doing anything with them.
I just have a 36 key split keyboard with layers and combo keys, don’t need a separate macro pad when my main keyboard just is one
V2 switch was LCD just like V1 with no physically obvious changes. Only the OLED model was OLED
You must’ve only played 1 wii game because pretty much every game used that speaker
I loved the combat system, so I enjoyed every fight in game (except flying monsters in the first game if you didn’t have barret around). I think it’s my favourite hybrid combat system that allows both tactical and reactionary attacks and shines the most when you’re juggling between characters to get the ATB gauges up on everyone as quickly as possible so you have more toys to play with constantly.
The Yuffie DLC (Intermission) then expands upon the traversal mechanics and team based combat mechanics which were a whole lot of fun. A lot of this carried over to Rebirth as well but expanded upon again. Still ended up with Yuffie being one of the most fun to play though because she was originally designed to play mostly solo from her DLC, but having a character that is more fun to play isn’t a bad thing obviously.
Story wise, without spoiling too much, I love how, much like a lot of the mechanics, tries to expand upon old elements rather than outright replace them. And the story being some kind of pseudo-sequel where meta-textuality enhances the experience it ensures that these games are not replacements of the original. Which makes me laud it up in the highest regards. If they had just tried to replicate everything I think it would’ve felt even weirder it trying to be a wholesale replacement of the original like a lot of standard remakes try to be (think resi and silent hill). I don’t know how others can replicate what square is doing though since a lot of it is rooted in it’s story and doesn’t deviate far from the elements introduced in the original and the compilation games. Resi could not have replicated this intertextuality between versions of the game. You could argue silent hill could due to its story elements but they just focused on making it an enhanced version of the original.
I think I’m starting to ramble too much now so I’ll start to end it. I think the fact I can ramble about these games and gush about them so much shows how much I love them.
Other than astro bot rebirth was one of the most refreshing breaths in gaming for me, despite me more often than not despising both large open worlds and ubi style towers. Yet I felt compelled to almost 100% the game just due to the amount of fun I was having that I could just not get anywhere else.
And now I have two extra games (eventually three) I can regularly replay for my FFVII itch, alongside the original which has been a bi-yearly ritual to replay since before my age was in double digits. I couldn’t be happier. Though Rebirth will always be the highlight when replaying just due to the combat overhauls they made which in retrospect makes the first look like a tech demo.