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It certainly did, inflation started right before the lockdowns started in response to the market shock from the rumors, and hasn’t stopped or massively slowed. It was not higher during the various stimulus packages or giveaways.
It certainly did, inflation started right before the lockdowns started in response to the market shock from the rumors, and hasn’t stopped or massively slowed. It was not higher during the various stimulus packages or giveaways.
Except you have the order reversed, especially with recent inflation where inflation happened before the increase in monetary supply.
More often than not inflation under sovereign monetary issues is solely due to outside forces, not money supply.
MMT is the counter example to that, and it’s how all sovereign currency issues work right now.
In the US, taxes do not fund the government. They haven’t since at least the death of the gold standard. They act as a way to remove currency from circulation. The US just prints money and allows individual banks to print nearly unlimited money. It taxes in order to remove money from circulation and keep inflation at the target, but even then inflation isn’t necessarily connected to the amount of money available, just the perception of money available.
There’s plenty of ways to use MMT in other ways though, to print more money. If we create a function to invalidate ‘dead’ or noncirculated money, then we can print triple thr amount of money we do without raising the rate of inflation… But that would hurt rich people.
It’s mostly legacy at this point, it used to be the easiest way to get top of the line graphics while being performant. There was a time when every new console game used unreal and had the same plastic toy soldier look to it, because thats just how the unreal engine rendered things at the time. But it was incredibly easy to use and most devs had some experience with modding unreal tournament in some way at the time.
So it established itself in the industry, and large publishers made deals with epic, and devs had to learn it in school when game dev started getting taught in school, and so on. If you wanted to work in AAA game dev from 2005-2015 you learned how to use the unreal engine.
But epic got lazy, and devs kept using the engine as a hammer even in games where it just didn’t make sense, so now we’re here. Unreal is fantastic for stage based or single map multiplayer fps games that you want to look the best contemporary technology can look. It can be forced to do anything like any engine can, of course, but it’s hard. However epic still wants money and sells it to all sorts of publishers and dev teams.