Just your normal everyday casual software dev. Nothing to see here.

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Joined 1 year ago
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Cake day: August 15th, 2023

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  • Honestly this really depends on how much you use the service $80 a year is probably four or five decent games that you keep forever versus every game that’s part of the catalog which is constantly rotating. But if you are someone who plays a game once to completion and then never touches it again, using subscription-based services like this makes Financial sense, unless you’re planning on using physical copies only and selling after

    If you are more interested in games that you keep forever>! ignoring licensing clauses cause steam!< and you run on pc, I would highly recommend humble choice it’s like 150/$160 a year and they give you like six or seven games a month that you can have forever, not all of them are great but in my opinion it’s worth the money paid.


  • I feel like I need to add in this is being disingenuous. As someone who had the Ps3 during that time, for the most part PlayStation network was fairly reliable. With the exception of the 2011 Anonymous hack that took their entire system down for a month. But they came back and gave a handful of games free to everyone that was involved out of it.

    Like sure it would be down for an hour or two at a time periodically during update windows, but that’s standard and it was a mostly reliable service,

    I would play the PS3 basically daily cuz I was a massive Cod fan at the time. I rarely ever had an issue of logging on and having the network be offline.


  • Because at the end of the day it’s not worth it for the company, they don’t have enough reputation loss out of not having the product available to Warrant the effort to put the system like that. They’re not losing any money because the scalpers are still buying, Plus for some reason users aren’t putting two and two together that if they didn’t buy the scalpers products the scalpers would stop scalping and therefore the cycle just continues

    If people would just stop buying cards at or above MSRP from third-party sellers, this problem would have been done away with 5 years ago




  • What I’m saying is that you have to look at the bigger picture. Not only Sony would be affected by that, back in 2011 when they were breached consumers were charged in the estimated tens of millions of dollars range. A figure that Sony only ended up having to repay about 15 million in settlement fees for after a solid year and a half.

    Additionally, Sony still managed to go up in profit that year, despite the PR nightmare out of it. Going up from 1.2 billion after operating costs in 2010 to 1.4 billion after operational costs in 2011 and still made 1.1 billion in 2012 ( after the 172 million in damages was done)

    I understand hating big business and their practices as much as the next guy, but I have a hard time getting a sense of satisfaction knowing that at the end of the day the company itself isn’t going to be impacted by the hack more than a small itch, while fucking over the everyday consumer significantly more




  • might be in relates to issue link here

    It was a good read, personally speaking I think it probably would have just been better off to block gotosocial(if that’s possible since if seems stuff gets blocked when you check it) until proper robot support was provided I found it weird that they paused the entire system.

    Being said, if I understand that issue correctly, I fall under the stand that it is gotosocial that is misbehaving. They are poisoning data sets that are required for any type of federation to occur(node info, v1 and v2 statistics), under the guise that they said program is not respecting the robots file. Instead arguing that it’s preventing crawlers, where it’s clear that more than just crawlers are being hit.

    imo this looks bad, it defo puts a bad taste in my mouth regarding the project. I’m not saying an operator shouldn’t have to listen to a robots.txt, but when you implement a system that negatively hits third party, the response shouldn’t be the equivalent of sucks to suck that’s a you problem, your implementation should either respond zero or null, any other value and you are just being abusive and hostile as a program


  • It looks like that is how they’re currently implementing it, they are sending to the providers as well but this is how they’re doing it with the app itself currently. So you are correct if you’re using anything that isn’t Google messages currently it doesn’t do anything

    I’m expecting this technology to eventually evolve to have a setting where it detects if the person you’re sending to is currently on a technology that supports it and will warn you, like how the RCS system currently Works



  • I feel this is likely assisted by the fact that they have been extremely hostile to the Linux user-base. While the people that used linux as a whole were a minority, a good portion of them were devs. There is a reason that roblox studio kept wine support where the main client blocked it, they didn’t want to isolate their map devs from the platform. However as it turns out, it’s hard to create maps on an OS that you can’t actually test your creations on, which is why the innovation as a whole for their maps have stagnated in the last few years. Less people willing to make maps for a platform that is super in your face with cash grab moments, while also being inconvenienced by artificial restrictions placed by a Dev team who still has the mentality that Linux = Hax0rs