![](https://lemmy.world/pictrs/image/2021abe0-71c5-4fa5-989a-cbb87e847932.jpeg)
![](https://fry.gs/pictrs/image/c6832070-8625-4688-b9e5-5d519541e092.png)
You underestimate the dumbassery of Pencil-Pushers in tech companies (& also how genuinely sub-human they can be)
A wanderer trying to explore the FediVerse
You underestimate the dumbassery of Pencil-Pushers in tech companies (& also how genuinely sub-human they can be)
Actually you ARE the “Freeman” here
1st thing I’m gonna explain is the maps, depending on the map will determine the build order.<br> If the map has close spawns it would make sense to go for a land factory as the land factory is the least expensive in terms of unit cost.<br> If the map has quite a bit of distance between the spawns it doesn’t hurt to go Air Factory first as you wouldn’t have to worry about being outnumbered and contained early on.<br>
The map will depend on the strategy, the amount of mass, the chokes, even reclaimable objects come into play for build orders. Survey the map and see whats most acceptable.<br> If you aren’t sure you can play it safe and build Land Factory first
No matter the map always build a factory first, never build power or extractors first in forged alliance, you lose time and will fall behind. Land Factory is the most common first structure; it takes 2 power generators and 2 mass extractors to have the land factory self sustain. In most cases I will Build with my commander:-
Thats a basic startup, as soon as the Factory finishes queue up some engineers and start capturing more extractors and building more power generators<br> If there is a Hydrocarbon near your spawn, order an engineer to start building it, after the commander finishes doing the startup build tell him to assist in constructing the Hydrocarbon generator, as soon as he starts helping, order your engineer to do something else.<br> Once the Hydrocarbon generator is complete, having support for an Air Factory is easier (since its power focused the hydrocarbon will compensate for the lack of T1 Power Generators)
Adjacency bonus is also something to keep in mind in the early game as it can help reduce costs of unit production (building a power generator beside an Air Factory for example would reduce the cost of its power)
You can learn more about Adjacency bonus
I wish there were more Mbin apps
Ad-software huh ? Maybe this could solve the monetisation issue of let’s say PeerTube
Nooooooooooooo